gelu

paddle.fluid.layers. gelu ( x ) [源代码]

逐元素计算 Gelu激活函数。更多细节请参考 Gaussian Error Linear Units

如果使用近似计算:

\[out = 0.5 * x * (1 + tanh(\sqrt{\frac{2}{\pi}} * (x + 0.044715x^{3})))\]

如果不使用近似计算:

\[out = 0.5 * x * (1 + erf(\frac{x}{\sqrt{2}}))\]

参数

  • x (Variable) - Gelu Op 的输入,多维 Tensor 或 LoDTensor,数据类型为 float32 或 float64。

  • approximate (bool,可选) - 是否使用近似计算,默认值为 False。

返回

  • 多维 Tensor 或 LoDTensor,数据类型为 float32 或 float64,和输入 x 的数据类型相同,形状和输入 x 相同。

返回类型

  • Variable

代码示例

# declarative mode
import numpy as np
from paddle import fluid

x = fluid.data(name="x", shape=(-1, 3), dtype="float32")
y = fluid.layers.gelu(x)

place = fluid.CPUPlace()
exe = fluid.Executor(place)
start = fluid.default_startup_program()
main = fluid.default_main_program()

data = np.random.randn(2, 3).astype("float32")
exe.run(start)

y_np, = exe.run(main, feed={"x": data}, fetch_list=[y])

data
# array([[ 0.87165993, -1.0541513 , -0.37214822],
#         [ 0.15647964,  0.32496083,  0.33045998]], dtype=float32)
y_np
# array([[ 0.70456535, -0.15380788, -0.13207214],
#        [ 0.08796856,  0.20387867,  0.2080159 ]], dtype=float32)
# declarative mode
import numpy as np
from paddle import fluid

x = fluid.data(name="x", shape=(-1, 3), dtype="float32")
y = fluid.layers.gelu(x)

place = fluid.CPUPlace()
exe = fluid.Executor(place)
start = fluid.default_startup_program()
main = fluid.default_main_program()

data = np.random.randn(2, 3).astype("float32")
exe.run(start)

y_np, = exe.run(main, feed={"x": data}, fetch_list=[y])

data
# array([[ 0.87165993, -1.0541513 , -0.37214822],
#         [ 0.15647964,  0.32496083,  0.33045998]], dtype=float32)
y_np
# array([[ 0.70456535, -0.15380788, -0.13207214],
#        [ 0.08796856,  0.20387867,  0.2080159 ]], dtype=float32)